![]() "The hackers didn’t even care to use a different encryption key than the one we created when recompiling," the studio wrote. ![]() The studio says it can prove this happened because it downloaded the Steam version released by Nacon and tried its existing encryption key on the archive-and it worked. The studio alleges that Nacon decompiled the game using a key to get around the Unreal Engine encryption system, which Frogwares said "is not DIY work by inexperienced people, this is done by programmers who know Unreal well." After that, it was apparently a matter of modifying some config files, making a few other changes, and then recompiling the game for release on Steam. On February 26, a new version of the game appeared on Steam, which led to this escalation in the dispute.įrogwares claims that the version of The Sinking City that Nacon has put on Steam is actually a build it had "specifically prepared" for release on Gamesplanet (opens in new tab), cracked and slightly modified to remove logos and other related content. ![]() ![]() That matter is currently before the courts, and a decision may not be made for quite some time. The lengthy post (opens in new tab) begins with a rundown of the dispute between Frogwares and Nacon, which led the studio to repeatedly refuse to deliver an updated master version of The Sinking City for release on Steam. ![]()
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